Foundations of Physically Based Modeling & Animation

Exercises

This page is under construction. As exercises are developed they will be listed under the appropriate chapter headings.

Chapters:

  1. Introduction
  2. Simulation Foundations
  3. Follow the Bouncing Ball
  4. Particle Systems
  5. Particle Choreography
  6. Interacting Particle Systems
  7. Numerical Integration
  8. Deformable Springy Meshes
  9. Rigid Body Dynamics
  10. Rigid Body Collisions and Contact
  11. Constraints
  12. Articulated Bodies
  13. Foundations of Fluid Dynamics
  14. Smoothed Particle Hydrodynamics
  15. Finite Difference Algorithms

Appendices:

  1. Vectors
  2. Matrix Algebra
  3. Affine Transformations
  4. Coordinate Systems
  5. Quaternions
  6. Barycentric Coordinates

Foundations of Physically Based Modeling & Animation