Subject: sp4 correction (This message is being sent to CPSC 215 Students and TA's) The x-coord mapping from pixel to world space should actually look like: *(world + 0) = x / (proj->win_size_pixel[0] - 1) * proj->win_size_world[0]; *(world + 0) -= proj->win_size_world[0] / 2.0; The -1 is needed because, for example, a pixmap that is 5 pixels in width consists of pixels 0, 1, 2, 3, 4 and thus has a width of 4 (instead of 5) in pixel space. The sample output in sp4data has been updated to reflect this correction. mw