Computer Science 102 Quiz M Name ______________________ 1. Consider the ray reflection problem. Suppose U is a vector point in the reverse direction of a ray that hits an object and V is the direction of the reflected ray. Which of the following vectors points the same direction as the normal at the hit point. a. U - V b. U + V c. V - U 2. The vector U + V is equal to: a. (U dot N) N b. (U dot N) U c. 2 (U dot N) N d. 2 (U dot N) U 3. There are THREE conditions under which the recursive raytracing stops. One is that the reflected ray doesn't hit any object. What are the other two: a. b. 4. In creating specular glints a shininess exponent is used. Which of the following best characterizes the useful range of values for the shininess exponent. a. 0.0 to 1.0 b. 1.0 to 10.0 c. 50.0 to 300.0 d. 10^8 to 10^10