Choose two or three technical papers to read. The papers
should cover related or complementary topics. You may
choose a topic which is interesting to you, but it should
relate to computer graphics modeling in some way.
Here are some possibilities:
- caustics
- volume rendering
- radiosity
- advanced geometric modeling (e.g., soft objects)
- procedural modeling (e.g., trees and plants)
- procedural animation (e.g., water, cloth)
- other special topics in ray tracing
Other topics are possible (and encouraged), but must be
approved first.