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Department of Computer Science, Clemson University
CpSc 481/681, Sensor Enabled Game Construction
Policies and Information
Jason O. Hallstrom and Brian A. Malloy, PhD
January 16, 2008



Office: 301 & 313 McAdams Hall  
Office Hours: TBA e-mail: {jasonoh,malloy}@cs.clemson.edu
No office hours on Thu or Fri TA: me



  1. There is no official textbook for this this course You should visit the many sites containing material on XNA and 3D Game Construction. Most of these are listed on the instructor's web page.

  2. Tentative Grading Policy ($\pm$ 10%):
    First milestone 10 %
    Second milestone 15 %
    Third milestone 20 %
    Fourth milestone 20 %
    Fifth milestone 20 %
    Final Exam 15 %

  3. Students with a grade of A on all milestones may exempt the exam.

  4. Course objective: To develop a 3D game and a game controller tailored to the specific game under construction. The deliverable of the course will be the game, the developed controller, and a web site describing your development effort.

  5. Attendence: It is imperative that you attend all scheduled classes in this course. Thus, attendance is mandatory. More than two unexused absences will result in a letter grade deduction for each additional absence.

  6. Venue: The course meets in McAdams 119 on Monday from 5:45 until 8:00. If the instructor has not arrived by 6:00, you may assume that something bad has happened and you may depart.

  7. Milestones: There are five designated milestones in the course. The first two milestones will be done on an individual basis. The final three milestones may be done in a group of size 1, 2 or 3.

  8. All members of a group will be evaluated on an individual basis. Individual evaluation forms will be completed by each group member at each of the final three milestones. These evaluations, together with instructor evaluation, will be used to inform individual grades.

  9. Project: It is hoped that the synergy of working together will produce some interesting and unique results. Nevertheless, you may also choose to develop your project by yourself. The goal is for each of you to acquire an understanding and a working knowledge of game development.

  10. Behavior: Please do not engage in side conversations during class. Try to direct your comments to all of us. I believe that we're all interested in learning more about game construction. Side conversations, use of laptops for functions other than the topic currently being discussed, and sleeping will result in your dismissal from the lecture and possibly from the course.




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Brian Malloy 2008-01-16