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Department of Computer Science, Clemson University
CpSc 481/681, Sensor Enabled Game Construction
Policies and Information
Jason O. Hallstrom and Brian A. Malloy, PhD
January 16, 2008
| Office: 301 & 313 McAdams Hall |
|
| Office Hours: TBA |
e-mail: {jasonoh,malloy}@cs.clemson.edu |
| No office hours on Thu or Fri |
TA: me |
- There is no official textbook for this this course
You should visit the many sites containing material on XNA
and 3D Game Construction. Most of these are listed on
the instructor's web page.
- Tentative Grading Policy (
10%):
| First milestone |
10 % |
| Second milestone |
15 % |
| Third milestone |
20 % |
| Fourth milestone |
20 % |
| Fifth milestone |
20 % |
| Final Exam |
15 % |
- Students with a grade of A on all milestones
may exempt the exam.
- Course objective:
To develop a 3D game and a game controller tailored
to the specific game under construction.
The deliverable of the course will be the game,
the developed controller, and a web site describing
your development effort.
- Attendence:
It is imperative that you attend all scheduled classes in
this course.
Thus, attendance is mandatory.
More than two unexused absences will result in a letter
grade deduction for each additional absence.
- Venue:
The course meets in McAdams 119 on Monday
from 5:45 until 8:00.
If the instructor has not arrived by 6:00, you
may assume that something bad has happened and you
may depart.
- Milestones:
There are five designated milestones in the course.
The first two milestones will be done on an individual basis.
The final three milestones may be done in a group of size 1,
2 or 3.
- All members of a group will be evaluated on an individual
basis. Individual evaluation forms will be completed by
each group member at each of the final three milestones.
These evaluations, together with instructor evaluation,
will be used to inform individual grades.
- Project:
It is hoped that the synergy of working together will
produce some interesting and unique results.
Nevertheless, you may also choose to develop your
project by yourself.
The goal is for each of you to acquire an understanding
and a working knowledge of game development.
- Behavior:
Please do not engage in side conversations during class.
Try to direct your comments to all of us. I believe that
we're all interested in learning more about game
construction.
Side conversations, use of laptops for functions other
than the topic currently being discussed, and sleeping
will result in your dismissal from the lecture and
possibly from the course.
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Brian Malloy
2008-01-16