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Teaching Modeling through Games

Stephen Timothy Cooney

January 2009

Educational Gaming, Brian Malloy

Clemson University  

Abstract:   

 To develop a game-prototype, functional on the Nintendo DS, that teaches player's the fundamentals of various mathematical operations responsible for modern graphics and physics applications. The program will explore mathematical topics such as: Algebra, Geometry, Linear Algebra, Calculus and Trigonometry.  

Goal Breakdown:

Also, a more personal goal:

 
Milestones:

 

Extra milestones:

 

Game Concept: 
To be fleshed out in the "Design & Technical Documentation"

 
Personal Purpose: aka. What this all means to me 
 
    The idea for this project came about from a number of factors. Primarily, I've used the proposed mathematics for the majority of my computer science work and I've always thought a fun game based on strengthening these skills would be beneficial not only to new students, but to myself. I think that engaging people in the action-consequence of various mathematics that it will help them understand the use and theory. The DS is a great platform because it is portable and fairly common. 
 
    I'm interested equally in the design and implementation of this project. I'm aware that not everything I want to implement will have a chance to get in, but I think that laying the framework and sorting out design now leaves room for further development in the future. I also see it as an opportunity to expand my perspective on methodologies for creating learning environments. The implementation of the DS is in many ways specific and universal. Portable computing devices are becoming more and more common. The DS finds its way into the hands of people around the world, and phones (much like the iPhone) are growing in computing power and interactive capabilities. A successful demonstration on the DS of this game concept could be expanded to many mobile markets.