This is a pre-final release of Super Exciting Bike.
Click here to download it.
Continue reading below for more information about this particular release.
In this release of Super Exciting Bike, AI bikes have actually been given some AI.
When the player approaches an AI bike, it will do one of three things:
- If the player is on the screen with the AI bike, in the same lane as an AI bike, and has a bullet to shoot,
the AI bike will shoot at the player.
- If the player is on the screen with the AI bike, in the same lane as the AI bike, but not possessing a
bullet, it will shift out of the player's lane to avoid its bullets. (Personally, I feel this makes
the game too difficult. It is only there to show evasion AI, and it will be removed for the final
release).
- If none of these conditions are met, the player will maintain its position within its lane.
To prepare for the final release (assuming there is one for this class), health, score, and time
features have been added. In this pre-release demo, the player has three "healths" and it loses one
each time it runs into an AI bike (AI bike bullets actually don't hurt the player in this version).
When a player kills an AI bike, their score will increase by the AI Bike's speed (e.g. if the AI bike
was traveling at 80 units, the players score would go up by 80). This rewards players for harder-to-get
bikes. Also, when the game starts, a timer starts ticking down. In the final version, it is thought that
any time remaining on the timer (multiplied by some n) will somehow be added to the player's score.
Also, in another new gameplay feature, a printout for the number of bikes to either side of the player
(in front of and behind) is also shown. This should assist players and let them know how many more
baddies they need to get.