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Assignment #5
Text, Billboards, Shooting, Collisions, & more or less
CpSc 481: 3D Game Engine Development
Brian Malloy
Computer Science Department
Clemson University
April 18, 2006
In order to receive credit for this assignment, your solution must be
submitted, using the handin command, by 8AM on Saturday,
April 29th, 2006.
Your software must conform to the following
specifications:
- You can work in groups of size 1, 2 or 3.
Of course more will be expected of larger size groups!
- Paint text onto the scene.
- You should use the text facility in OSG to list in
your scene the number of collisions occurring in your model.
- Use billboarding.
- Incorporate shooting into the game, and collision detection.
- Demonstrate any other technique or tool that you can.
Here is the handin command:
handin.481.1 5 *
Brian Malloy
2006-04-18