3D Game Development Tutorials
Using SDL and OSG
Rob Morefield &
Brian Malloy
Introduction
Links
1. Installation
2. A Game Loop
3. OSG Setup
4. Rendering Objects
5. SDL Clock
6. The Camera
7. Rendering Models
8. Animation
9. Model Rotation
10. User Input
11. OSG Text
12. HUD
13. OSG Clock
14. Collision Detection
15. AI
16. Precise Collisions
17. Audio
18. Particles
19. Billboards
20. Lighting
21. Spot Light
22. Levels
23. Referenced Classes
Sheepshooter Game