3D Game Development Tutorials

Using SDL and OSG

Rob Morefield & Brian Malloy

[Introduction]
Introduction
[SDL Setup]
Links
[SDL Setup]
1. Installation
[SDL Setup]
2. A Game Loop
[OSG Setup]
3. OSG Setup
[OSG drawables]
4. Rendering Objects
[SDL Clock]

5. SDL Clock

[OSG drawables]
6. The Camera
[Rendering Models]
7. Rendering Models
[Animation]
8. Animation
[Rotating Models]
9. Model Rotation
[User Input]
10. User Input
[User Input]
11. OSG Text
[User Input]
12. HUD
[User Input]
13. OSG Clock
[User Input]
14. Collision Detection
[AI]

15. AI

[Precise Collisions]

16. Precise Collisions

[User Input]
17. Audio
[User Input]
18. Particles
[User Input]
19. Billboards
[Lighting]
20. Lighting
[Spot Light]
21. Spot Light
[Levels]
22. Levels
[Referenced Classes]
23. Referenced Classes
[Sheepshooter]
Sheepshooter Game