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Department of Computer Science, Clemson University
CpSc 372, Software Development
Assignment #5: Next-to-last Installment
Brian A. Malloy, PhD
June 15, 2008



In order to receive credit for this milestone, your solution must be submitted, using the handin command, by 8AM Thursday, June 19th, 2008.

This milestone is intended to help you move your game along toward ultimate completion. You are all working toward different games, the requirements for this milestone are guidelines, rather than absolute requirements. Thus, tor this milestone, try to incorporate the following techniques into your game:

  1. Gameclock: All movement in your game should be choreographed by wall clock time, rather than CPU time.
  2. Music & Sound: Try to incorporate a song during game play, and other sounds at appropriate times, such as shooting, explosions, misses.
  3. Explosions: You'll probably use a particle system to incorporate explosions into your game.
  4. Player Movement: Permit the user to move the player using either one of the two options: (1) Keyboard & Mouse, (2) Game Pad.

You must include, as documentation, a README file that describes you or your team, your milestone achievements, some unique features of your milestone, and any drawbacks of your milestone: i.e., what it does and what it doesn't (but perhaps should) do.

You should compress your files into a single file and, as usual, submit your program using the handin command. You will demonstrate your milestone to the class on Thursday, June 19th.

To submit your milestone, use the handin command:

        handin.372.1 5 *




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Brian Malloy 2008-06-15