background_color <0, 0, 0> camera { position <0, 0, 30> look_at <0, 0, 0> up <0, 1, 0> fovy 45 } // white back wall infinite_plane { normal <0, 0, 1> distance -5 texture { specular_k 0.2 diffuse_k 0.8 diffuse_color <0.95, 0.93, 0.97> } } // red left wall infinite_plane { normal <1, 0, 0> distance -5 texture { specular_k 0.2 diffuse_k 0.8 diffuse_color <0.9, 0.2, 0.2> } } // blue right wall infinite_plane { normal <-1, 0, 0> distance -5 texture { specular_k 0.2 diffuse_k 0.8 diffuse_color <0.2, 0.2, 0.9> } } // green floor infinite_plane { normal <0, 1, 0> distance -5 texture { specular_k 0.2 diffuse_k 0.8 diffuse_color <0.2, 0.9, 0.2> } } // white ceiling wall infinite_plane { normal <0, -1, 0> distance -5 texture { specular_k 0.2 diffuse_k 0.8 diffuse_color <0.95, 0.93, 0.97> } } // clear ball sphere { center <2, -3, 0> radius 1.5 texture { specular_k 0.2 diffuse_k 0.2 diffuse_color <0.95, 0.93, 0.97> reflection_k 0.6 } } light_scale 1.2 point_light { point <0, 4.7, 0> } /* area_light { corners <-3, 4.7, -3> <3, 4.7, 3> samples 20 } */