Physically based animation Final Project Proposal
Ashwin Bangalore
Implementation of multiple point collisions between rigidbodies.
This is an extension of my rigid body dynamics program to include the following:
1)Edge-Edge collisions between 2 objects.
2)Collisions between 2 objects at multiple points of contact.
Possible effects that could be generated using this framework are landslides,pinball,etc.
Paper References:
1)Fast Contact Force Computation for nonpenetrating rigid bodies. - David Baraff
2)Complementarity Based Multiple Point Collision Resolution. - T.Giang,G.Bradshaw,O.Sullivan
3)Nonconvex Rigid Bodies with Stacking - E.Guendelman,R.Hridson,R.Fedkiw
If time permits possible extensions could be:
1)Implementation of impulse based resting contacts and stacking.
2)Implementation of shadows using the openGL stencil buffer.